Most of the time, video games are meant to blow our minds with amazing graphics, lore, action, and with other stuff that helps us to feel a part of the world. However, most of the stuff that we enjoy the most is fake and obviously fake. Nevertheless, those unrealistic things about video games are also the major reason for their popularity and in this article, we will take a look at the top unrealistic things about video games. Take note that video games are simply meant to give us a great time, and this article contains no hate towards any games.
Reviving
Many games feature the reviving concept, but all that it takes to revive a companion is a little back rub. As unrealistic as it seems, it is one of the most necessary features in many video games, and some games try to make it better by making the player use health items for revival. While it is an unrealistic concept, we will never want it to be realistic; imagine your teammate getting knocked in World War Z, and you will have to wait weeks, if not months, for them to get back; it will kill all the fun.
Even though reviving is an unrealistic concept in video games, it is one the most famed ones and can easily pump up a gamer when they down the other team in a battle royale game just after getting revived. This concept becomes much better with allies that can revive you, but they themselves don’t really need your help.
Safe Room
Resident Evil 2 serves as a perfect example of this concept. Those who have played the game have definitely used ‘‘the’’ safe room to get away from Mister X. Not only the safe room is safe, but it is also soothing, as soothing music plays in the background. In addition to allowing players to catch their breath, safe rooms also allow players to get rid of a bit of their frustration by trolling the boss.
Additionally, safe rooms also contain item boxes and, obviously, checkpoints to save the game. As unrealistic as a concept it is, it won’t ruin the game if monsters leave you alone for a few minutes. The game is good for having this safe room; imagine playing Resident Evil 2 or Village, where Mister X or Alcina Dimitrescu will enter every room with you.
Sneaking
We all can agree that sneaking is one of the best concepts in video games, and it becomes drastically better with stealth knockdowns. However, the guards or sometimes even bosses can be clueless about where you are while you are just lying down a few yards away from them in a completely open area. Moreover, even when you are spotted, you just need to hide in a bush for some time, and SKADOOSH, they forget about you.
Imagine playing Assassin’s Creed Odyssey, where you are sneaking into a fort, and the guards catch you. The guards rang the bell and now you don’t know how many of them are after you, and none of them is going back to the fort without your head. This would be rather annoying and would leave the players with no other choice but to restart the mission or spend hours fighting the guards.
Carrying Capacity
While a number of survival games allow players to carry as many items as they want with them without very few or no restrictions, there are also various games that restrict the player from carrying a number of items. Players can store their items in item boxes, but what feels safer than exploring the underground with four fully loaded assault rifles and some hand grenades?
Some games require players to basically play Tetris with their inventory to carry the maximum amount of items. In contrast, some other games restrict the player to a number of items with features like maximum capacity or weight limit. As good as this concept is, I am one of those gamers who would carry four assault rifles and some hand grenades while exploring the underground.
Teleport Points
This one was the most obvious one, like who would like to go from Mondstadt to Inazume running in Genshin Impact. It is the most obvious unrealistic thing about video games, but at the same time, it is also one of the most helpful features. This feature in video games is properly implemented and can save hours. Teleport points not only allow players to travel fast from one place to another, but with them, the player can also escape from a losing battle.
Some games allow players to open their map, select a teleport point, and fast-travel there. While other games do not offer the same, they require the player to find a safe point where they can regenerate their health, and save their progress, and from there and only there, they can fast travel. While these teleport points are unrealistic, without them, games like Genshin Impact would feel like Getting Over It.